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    Texture Mapping

    In computer graphics, wrapping a 2-D picture around a 3-d Object to give that object a simulated surface texture or pattern.

    The creation of a special surface. With algorithms, all kinds of textures can be produced by changing the color, the bump, the shininess or luminance of an object. It can also be done by electronically wrapping a secondary image around an object.

    Bump: Refers to simulating rough textures by creating irregularities in shading.

    Shininess: A measure of the reflective qualities of an object.

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